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Alternatively, playing as a gangster allows you to recruit a group of fellow members and then accomplish missions through sheer numbers. His Big Quest has you installing malware on a computer in each floor, which then releases some very displeased robots who hunt you down.
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This could be the security systems of a bank firing at the owners, or perhaps receiving a discount on a specific vending machine. Those playstyles and quests can be wildly different, to the point of absurdity, and this is where Streets of Rogue truly shines.įor instance, the hacker has very little in the way of combat, but he can hack and manipulate any electronic object in order to turn them in his favor.
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Starting off, you pick one of a handful of characters, each with their own unique playstyle and gameplay mechanics, along with a special Big Quest that can be completed for extra experience on each floor. It’s a story in name alone with practically zero substance behind it, but it’s just meant to be a serviceable reason for the player to move forward with the dungeon crawling.Īs a roguelike, gameplay is centered around climbing as high as possible in the tower before inevitably reaching a grim fate and starting all over again. Set in a dystopian future where society is now living in one giant tower, you’ve suddenly decided to join the Resistance and climb the tower in order to overthrow the corrupt mayor. Released in Early Access on PC back in 2017, Streets of Rogue is a roguelike dungeon crawler that does away with a cohesive story in favor of giving the player ridiculous control over the gameplay experience. Developer Matt Dabrowski’s major game release, Streets of Rogue, flips this notion on its head. In the end, though, you’re doing exactly what was intended by the designers to continue the narrative in place.
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These choices may amount to a few different dialogue options, or perhaps you’ll get a legendary item that isn’t mentioned or noticed by anyone, ever. Player choice is one of those buzzwords you hear in almost every E3 game pitch, and yet it’s generally followed up by a story-driven game that leaves little wiggle room for the player to have an actual impact on outcome.
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